About the studio

Experienced players.
Rookie studio.

We’ve been playing games for a long time. Making one is proving to be a different skill tree.

THE TEAMTWO PEOPLE SO FAR

Eric & Mitch.

Second Career Games is small enough that the org chart fits in this sentence.

Eric designs and builds Bonewright around his day job. He’s spent more than twenty years as a software engineer, made text games early on, and worked on Asheron’s Call emulation servers. Bonewright is his first Unity game.

Mitch handles the campaign, marketing, and outreach, leaving Eric more time to work on the part where there’s actually a game.

01 / DEVELOPMENT

Eric

Systems, code, and the conviction that loot should change what you can do.

02 / OUTREACH

Mitch

Campaign planning, marketing, and explaining Bonewright without a whiteboard.

03 / TO BE DETERMINED

Other humans.

We want to work with artists, UX designers, and sound makers as the project grows.

Contact us

How we're working

A playable prototype, not a finished game.

Bonewright’s core systems are running. The visible art is mostly temporary, and the game still needs a great deal of balancing, content, sound, and visual design.

We use AI assistance for some implementation and placeholder art. The game design is Eric’s, and we want final art, music, and writing made by people. The campaign we’re preparing is meant to help bring those people in.

See the game